I was extremely fortunate to work with such an incredible team on God of War Ragnarök!
During my time at Santa Monica Studios, one of my responsibilities was to create various assets for the town of Nidavellir. These are a handful of the assets, sculpted in zBrush and rendered in Marmoset Toolbag. I worked closely with Dannie Carlone, the point person for Nidavellir, to make sure all assets felt unified to the look of the beautiful Dwarven town.
Art Direction – Raf Grassetti
Lead Environment Art- Dan McKim, Nate Stephens
Environment Art:
Dannie Carlone - Level Point Person